The SHL is a hockey player sim league that has been running strong for over thirty seasons in its current iteration! Through the use of Simon T. Hockey Simulator and a unique progression system, the SHL promises to be just what you're looking for and more!
Members Posts: 8479 Joined: 2-July 14 Member ID: 1269 Rep: 183 pts
I. GM Rules
A. GM Recreation Rule
Recreating GMs are automatically added to their team’s roster at the time of the draft. This does not use one of the team’s picks.
An Assistant GM who has a tenure of 3 or more seasons in a management position can have their recreate retained by the team and maintain their position. The team’s earliest 2nd round pick is used for this player. If the team does not possess a 2nd round pick, the team must use a 1st round pick or allow the player to be drafted normally.
If a General Manager wishes to resign and has a player entering the upcoming draft, they must step down before the draft and enter it as a normal player. Resigning immediately after the draft will result in the player being removed from the team.
B. Management Requirements
You are required to start your backup goalie 6 games per regular season. Failure to do so will result in the following punishments:
A fine of $2M per start missed assessed toward the next season’s budget.
The team must start their backup goalie an additional number of games equal to twice the number of starts missed.
GMs that fail to meet the backup requirement for a second season in a row will be fired.
If a GM trades a pick they do not possess at the time, they will lose their closest 3rd round pick. A second offense will result in the GM being fired.
Deadlines will be announced each offseason for finishing regression, as well as budget, roster, and other GM work. Failure to meet these deadlines will result in the following punishment: Regression:
1 day late on regression being completed: Forfeiture of 1st owned 3rd round draft pick
3 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd)
5 days late: Dismissal of GM, forfeiture of 1st owned 3rd round pick (but retention of 2nd rounder) If a team doesn't have a pick in the appropriate round, the pick penalty is deferred to the following season.
Other Offseason Duties:
1 day late on offseason duties being completed: Forfeiture of 1st owned 3rd round draft pick
2 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd)
3 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd) AND 1 mil cap penalty
4 days late: Forfeiture of 1st owned 2nd round draft pick (but retention of 3rd) AND 2 mil cap penalty
5 days late: Dismissal of GM, forfeiture of 1st owned 3rd round pick (but retention of 2nd rounder), 2 mil cap penalty. If a team doesn't have a pick in the appropriate round, the pick penalty is deferred to the following season.
If a head GM steps down from their position and appoints a new head GM in their place, the new head GM must be approved by the SHL Head office by a majority vote. The newly appointed GM's active (non-retired) player must be a member of the team to be appointed in this fashion - if the GM stepping down wants to appoint a successor from outside the team, they must acquire the rights to the new GM's active player before doing so.
A team’s roster must have at least 18 skaters and 2 goalies, and cannot have more than 23 players under contract (excluding players sent down to the minors).
Salary Cap: $70,000,000
Minor League Budget: $8,000,000
The first $8,000,000 in minor league contracts will not count toward your salary cap.
If a team’s minor contracts exceed $8,000,000, the remainder will be deducted from the regular budget.
Teams may trade a portion of their budget to other teams for one season. Both teams’ budgets will be reset to $70,000,000 the following season.
Bonuses achieved by a player are to be paid out of next season's budget (ex. S20 bonus achieved, paid out of S21 budget).
If a team spends more than their budget allows, a fine will be assessed toward the following season’s budget equal to twice the amount of the surplus.
Going over budget for two consecutive seasons will result in the GM being fired.
GMs must post their team’s budget in either of the following formats:
Failure to do so will result in the punishments listed above.
An inactive is a user who has not posted in 30 days, and has not logged in for 14 days.
A player deemed inactive can no longer earn points to improve their players growth.
GMs may not do training for inactive players on their team, but are responsible for regression.
Inactives who are free agents can be signed on a first come, first serve basis.
Inactive free agents who have never been signed to an SHL contract may be signed to a minimum contract for one season.
Inactive Free Agents who are entering or in regression will be automatically retired if they did not play in the SHL the previous season.
Inactive Free Agents cannot be signed after the trade deadline has passed. They may be signed once free agency opens in the offseason.
Any No-Trade/No-Movement Clause in an inactive contract must be upheld by a team for the duration of the contract. Upon expiration of the existing contract, any team attempting to sign said inactive does not have to include a No-Trade/No-Movement Clause.
Any player who is signed to an inactive contract in the offseason and returns to activity may opt out of their contract before the regular seasons begins. Once the regular season begins, a player is bound to their contract unless released by their SHL team.
E. Contract Changes/Extensions and Releasing Players
GMs may restructure their contract, but must have been the GM of their current team for at least one full season (offseason to offseason).
Except as stated above, contracts cannot be modified once signed.
Contracts can only be extended in the final year of a player’s deal.
Inactives may be signed as Free Agents for the price of their most recent SHL contract.
Inactives may be extended for one season at a time at the price of their previous season’s contract.
Team and Player Options can only be included on the last year of the player’s contract.
No contract clauses that void said contract are allowed (ex. "if X isn't GM anymore")
Active players can be released from their contracts, but the releasing team will take a cap hit each season equal to half of the player’s salary for that season.
Additionally, the released player cannot sign with the team that released them for one full season.
Inactive players can be released from their contract with no penalty to the releasing team.
"Active" and "inactive" contracts are defined at the time the contract is signed, not when the player is released.
All trades must be agreed upon by the head GMs of both teams. Assistant GMs can negotiate trades, but not officially accept them unless explicitly given permission to do so by the head GM.
The head GM must post their approval of a deal in the trade thread.
Players whose contracts expire at the end of the season they are traded are not allowed to return to the team that traded them in the next offseason as a free agent.
If a team trades a player away, the player cannot be traded back to that team for a full season. If the player is released, the team may not sign them for a full season.
Players’ rights may be traded.
The top 3 forward lines and the top 3 defense lines must contain a unique player in every position.
The line 4 forwards and line 4 defense may contain players who are also listed on other lines.
VELI KAALINPÄÄ Team: PORTLAND ADMIRALS Position: DEFENSE Player Type: DFD Country: FINLAND Height: 6'1" Weight: 210lbs
11th season: *regression begins in the off season between 10 and 11* 10% TPE loss. Once they drop to 85, all non-strength stats cannot be boosted beyond 85. 12th season: 10% TPE loss. 13th season: 10% TPE loss. 14th season: 10% TPE loss. 15th season: 15% TPE loss. 16th season: 15% TPE loss. 17th season: 15% TPE loss. Once they drop to 82, all non-strength stats cannot be boosted beyond 82. 18th season: 18% TPE loss. 19th season: 18% TPE loss. 20th season: 18% TPE loss. 21st season: 20% TPE loss. Once they drop to 80, all non-strength stats cannot be boosted beyond 80.
During regression, you will lose a percentage of your total TPE (including banked TPE that has not been applied). You will get to choose where to remove that percentage of your TPE from. This means you can regress certain attributes before others.
Any attempt by any player to circumvent the SHL Regression system, including but not limited to: the intentional delay of claiming and or applying TPE as a means of altering their TPE count for the purposes of calculating regression, shall be subject to fines, suspension and the loss of TPE, as per the Head Office.
C. Your Player/Multiple Players
You may only have ONE player at a time.
The only exception is if you have retired in the pre-season and recreated. (see II.D.1 below)
If you share an IP address with another member (at home, work, etc.), post in the Same IP Thread here.
Changes to your player
Changing your username
Changing your username costs $1,000,000.
To change your username simply withdraw the money from your bank account, then PM that bank link to any Owner, Commissioner, or BoD member. Make sure to include your desired new username in the PM; vulgar names will be declined.
Changing your player name.
Changing your player name in the sim costs $4,000,000.
To change your player name withdraw the money from the bank, then post that bank link in your update page with your new player name.
Changing your build and/or strengths/weakness
You are allowed to change your strengths/weakness once for free - you must be a first gen player (meaning you are on your first player and have not recreated ).
Once per career, a player may pay for an additional strength/weakness change OR a complete build change.
Strengh/Weakness Change: Change one or both of your strengths and/or your weakness, for a fee of $8,000,000. You must still comply with the template for your respective player type, the player type cannot be altered.
Build Change: Change your position and/or player template, as well as strengths/weakness, and may include switching between forward and defensive builds, for a fee of $12,000,000. The player will designate what position and build type they are changing to, as well as any necessary changes to strengths and weaknesses necessitated by the new build type.
Your player must play in the position listed on your player page (all forwards must play forward, all defenders must play defense).
If a strength you are changing is over 90 you will be refunded that TPE to be re-distributed elsewhere. Example - your strength is 92, that stat will go down to 90 and you will be refunded 24 TPE.
If you are changing a weakness, your current weakness, as well as your new weakness will be changed to reflect the current amount of TPE you have applied to that attribute. For example, pre-change, CK is weakness, and you have put 4 TPE into it, to make it 42. Post-change, CK is no longer a weakness, and the new attribute score would be 44 (40 +4).
You are permitted to move TPE from one or more attributes to others ONCE per season! This means that you can do it one time, no matter how much TPE you redistribute, and you must wait until the next season to do it again.
You may move a MAXIMUM of 50 TPE per season.
Redistributing TPE costs $100,000 per TPE moved, to a max of $5,000,000 (50 TPE)
In order to do this, just do it the same way you do with training, posting in the bank to withdraw the money and link to it in your updates thread.
If you retire your player during or after the offseason has begun, your player will play out the remainder of the season. During that time, you may create your new player, who will play in the SMJHL. This is the ONLY time you may have two active players.
You can NOT update your retired player through point tasks or cash earned from articles, jobs, etc.
Retiring players may claim all TPE for tasks completed before their retirement even if the claim is not posted until after their retirement, unless the TPE falls under the next season's cap. This means the retiring player MAY claim TPE for the following:
All PTs (including in-season predictions, weekend funtimes, etc) that fall under the previous season's cap and that the player completed before posting retirement
Milestones for the previous season
Championship Week, if completed prior to retirement
Fantasy winner TPE for the previous season
Activity Checks and Trainings completed prior to retirement
The retired player may NOT claim TPE for:
Any PTs that fall under the next season's cap (including Season and Award predictions), no matter when they were posted
The next season's Milestones
Any other TPE opportunities completed after their retirement
The new player may only claim TPE for tasks completed after their creation
Retirement is defined as posting in the “Player Retirement” subforum.
Juniors must retire BEFORE the draft begins in order to not be eligible to be chosen in the draft.
If a Junior fails to do so and wishes to retire, the drafting team will get them for one guaranteed season. The junior may still re-create.
A player may unretire up to 7 days after they retire.
After 7 days, the player is gone forever, with no way to reverse it.
If a player unretires within the 7-day window, they will lose 15% of their total TPE upon unretiring.
Any inactive free agent entering or currently in regression who did not play in the SHL the previous season will be automatically retired. (See I.E.4)
E. Minimum Contracts/ELC
A player’s minimum contract amount is determined by their TPE total upon signing, as follows:
Tier 6 (1300+ TPE) - $5,000,000
Tier 5 (1000+ TPE) - $4,000,000
Tier 4 (700+ TPE) - $3,000,000
Tier 3 (500+TPE) - $2,000,000
Tier 2 (300+ TPE) - $1,000,000
Tier 1 (<300 TPE) - $500,000
Maximum Contract Lengths based on existing contract tiers
Tiers 1-4: 3 seasons maximum
Tiers 5-6: No maximum length
Hometown discounts are available to two active players per team, and may be signed at one tier lower than normal, or two tiers for players over 1300 TPE. Hometown discounts have a maximum contract length of three seasons. Players must have played at least six seasons with that team before they are eligible for a hometown discount. Once a player is eligible for a home town discount, they will always be eligible for that team, even if they leave the team and return later.
If a player with a hometown discount is traded, their contract will count against the new team's cap of two players on a hometown discount. If the new team already has two players on a hometown discount, their contract will be adjusted to the proper amount based on their TPE.
A new Activity Check will be posted each week. Activity Checks cannot be posted before midnight Eastern. Anyone breaking this rule will be subject to a fine of $1,000,000 and will not be able to claim TPE from that week's activity check even after it is posted properly.
Equipment for the upcoming season can be purchased as soon as the "you may now retire" message is posted. This is the start of the new season. Equipment for the previous season can be purchased up until the SHL draft.
Claiming Old PTs
TPE must be claimed no later than the end of the season after it is earned. So, an S34 PT must be claimed no later than the end of S35 - once HO announces that users can retire their players and keep them for S36, TPE earned in S34 can no longer be claimed.
A player is exempt from waivers for three full seasons following being drafted to the SHL. After that, they will be eligible for waivers if sent down to the SMJHL.
If sent down, there is a period of 24 hours during which another SHL team may claim them.
If claimed by a team, there is a 12-hour period during which an SHL team with higher priority may claim the player.
Waiver priority begins in reverse order of the previous season’s standings. If a team successfully claims a player off of waivers, they move to the bottom of the list.
H. Send-Down Status
Players in the SMJHL may not have more than 350 TPE applied to their attributes
A player who is signed by an SHL team may be sent down to the junior team which owns his/her rights, provided they have less than or equal to 350 applied TPE and are within 5 seasons from their creation (see: II.A.1-5 in the SMJHL Rulebook)
A player is only officially "sent down" if posted by the SHL GM or Assistant GM in the season send-down thread. If the paperwork isn't done properly, this player is not eligible to be on an SMJHL roster.
A player who is sent down has his/her salary paid by the SHL team which owns his/her rights and does not count against the SMJHL team salary cap.
A SMJHL player may bank TPE if it exceeds 350 TPE, but he/she may not apply it to his/her attributes, as long as he/she is on an SMJHL roster.
A player may not redistribute previously-applied TPE to the bank to meet the 350 TPE cap
A player may not be sent down after the SMJHL Trade Deadline has passed. They can be called back up to their SHL team at any time.
I. Restricted Free Agency
Once drafted, the player’s rights are retained by the drafting team for three seasons following the draft.
If the player signs a contract that expires during this period, they will be a Restricted Free Agent following the end of that contract.
GMs have until the opening of Free Agency to tender their RFAs. If they go untendered, they become an Unrestricted Free Agent.
To tender a RFA, a GM must present the player with a qualifying offer.
If tendered, the player may negotiate with any team, but their original team may choose to match any contract below the qualifying offer.
If the original team declines to match the offer, the team that signs the player must give a draft pick in return:
If the player received a qualifying offer of $4,000,000 or more, the team must give a 1st-round pick.
If the player received a qualifying offer between $3,000,000 and $3,999,999, the team must give a 2nd-round pick.
If the player received a qualifying offer below $3,000,000, the team must give a 3rd-round pick.
If the RFA does not sign with another team, they may accept their team’s qualifying offer.
The Jack Crasher Rule
If a Free Agent uses words which reflect signing for a team, then disputes that signing, they will be penalized via suspension.
Cheating (TPE/Money Stealing, etc.)
The minimum punishment for cheating such as TPE- or money-stealing is a $5M fine (in addition to the amount of money stolen) as well as a 10 game suspension.
In TPE related cases, the TPE will be removed as well.
If the offender does not have the money to pay the fine, the bank account will enter the negatives and any money earned by that player must go towards paying off the fine and can not be used for training or sent to another member.
The Head Office reserves the right to levy a harsher punishment at its discretion.
Personal Attacks/Forum Related Discipline
Personal attacks, excessive trolling and trolling in a malicious way, baiting and spamming, racist or homophobic remarks and any other types of comments that are meant to slander members of a certain religious or ethnic group will not be tolerated.
The punishment will be a mixture of game suspensions, fines and posting restrictions, judged based on the level of severity of the offense.
Repeat offenses will be punished more harshly. Accomplices to any punishable offense, including ganging up on a specific member, can face up to as harsh of a punishment as the original offender.
Please keep in mind that while the rules are more lenient in the Thunderdome, you can still get suspended for behaving too extremely in this sub-forum as well.
A member of the SHL may only control one player at a time. (see II.C.1)
A member violating this rule will receive a 25 game player suspension.
In addition, the member may not earn TPE or SHL money for the duration of his or her suspension.
The multiple account will be removed from the SHL (Permanently Banned).
Multi Account investigations will be handled by the SHL Commissioners, not the Discipline Committee.
Tampering is defined as approaching a player under contract with another team outside of the public forums, with the purpose of persuading them to join your team
This includes any private discussion involving leaving the team with whom the player is under contract with the purpose of joining the offender’s team
Public comments are allowed within reason. For example, no member may offer or discuss a contract to a player currently under contract with another team either in public or in private.
Inability to sign any free agents for one full season (preseason to end of season)
Suspension of GM's player for entire season
$10,000,000 fine to the team
Loss of five first round draft picks
Inability to sign any free agents for two seasons
Suspension of GM's player for two full seasons + 1 week forum ban
No loss of picks
No free agent deficit
GM banned from league
No money loss
Punishment for Non-GMs:
10 game suspension
40 game suspension
Full season suspension
Further offenses will be punished at the Head Office's discretion.
K. Money Transfer Rule
At no time can any team or player attempt to circumvent the salary cap. This includes but is not limited to:
(player to player) or (GM to player) money transfers for the purposes of training costs
Any attempt to provide a signing bonus that doesn't count towards the team budget and salary cap.
Any team or player found to be in violation will be subject to severe fines.
We understand there could be some gray area here, so if you are unsure if you are about to break this rule, just PM a member of HO and ask them.
Paying for Signatures
The maximum that a user may pay for a single signature is $4M. Larger amounts may be paid only during an open signature tournament, where any user who wishes to may submit a signature to compete for the payout and the results are viewable by the public.
VELI KAALINPÄÄ Team: PORTLAND ADMIRALS Position: DEFENSE Player Type: DFD Country: FINLAND Height: 6'1" Weight: 210lbs
Head Office Posts: 11472 Joined: 27-June 14 Member ID: 1159 Rep: 115 pts
III. Commissioner & Head Office
Elections Head Office elections will happen every season, mid-season, starting in S34. Every season, one spot from the Eastern and one spot from the Western conference can be voted on. For the first few seasons, term lengths will be determined based on which HO members had the highest votes in their initial election - this means that RomanesEuntDomus and Jumpier Pegasus will be up for election in S34, Pandar and BigTittySmitty in S35 and prettyburn and CRUTCHFIELD in S36. Elections will be held around the time of the trade deadline, so that succession plans are in place before the offseason - the old HO members will continue acting through end of the playoffs, with the new HO members joining in HO discussions but not as acting members until the beginning of the offseason when the old members leave.
Elections will be run and overseen by Owners. Owners reserve the right to veto an elected candidate if necessary.
Terms and Limits Head Office members will have three season terms, and can only run for two terms in succession. They may run for Head Office again after one season.
Commissioner The Head Office will elect one Commissioner from their ranks who will be an active member of Head Office, but will have the extra task of overseeing the HO as well as the league and helping to ensure things run smoothly. The Commissioner can come from either league. The Commissioner will be a seventh member of Head Office, to ensure that votes do not end in ties.
The Commissioner, once elected, will have a three season term in their position. Like any HO member, they can run for HO again at the end of their term, but may only serve on HO for two consecutive terms. When a Commissioner's term is up or the old Commissioner steps down, the new Commissioner will be chosen after that season's elections.
When the Commissioner is chosen, another member of the SHL will be brought onto the HO to ensure that there is an even balance of East and West for the non-Commissioner spot. Depending on the results of the HO election that just happened, they may be the second most vote getter in their conference, or an extra election may be necessary. They will assume the Chairman's old HO term limit while the Chairman will have a new 3 season term.
Replacing a Member of HO In the case that a member of the Head Office is not acting as a productive member of the team, the other members of Head Office may vote to remove them. This vote requires 4 members of HO plus the Commissioner, or all 6 regular members of HO, and must be approved by Ownership.
When a member of HO is removed, or voluntarily steps down, they will be replaced either with an emergency election or at the next regularly scheduled election, at the remaining HO's discretion. If multiple seats are open in an election in a single conference, the top vote-getter in that conference will get the seat with the longer term limit.
A member of HO who is removed or steps down voluntarily may not run for HO until the following season.
HO Members Changing Teams If a member of Head Office moves to a different team, they retain their spot on HO even if this means multiple members of HO are now on the same team. In extreme circumstances, HO and Ownership may take action to replace a member of HO if this leads to more than two members on one team.
Any member of HO seeking re-election must follow the existing one-per-team guidelines.
Veto The owners hold the right to veto an appointment to the head office.